Town: Ådehlÿ Ekyewÿv Cÿckpha

Ådehlÿ Ekyewÿv Cÿckpha

Ådehlÿ Ekyewÿv Cÿckpha
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceVèpfaù County
RegionOyêsa-píenê Woodlands
Founded1107
Community LeaderJarl Evan Råyzogbÿ Råghurv
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2894 m (9494 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population1311
Population Density262 people per km2 (655 people per mi2)
Town AuraElven High Magic
Naming
Native nameÅdehlÿ Ekyewÿv Cÿckpha
Pronunciation/dɪ̘ld/ /cikˈfa/
Direct Translation[kink (sharp twist)] [fin (of fish)]
Translation[Not Yet Translated]

Ådehlÿ Ekyewÿv Cÿckpha (/dɪ̘ld/ /cikˈfa/ [kink (sharp twist)] [fin (of fish)]) is a subtropical Town located in Vèpfaù County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ekyewÿv Cÿckpha is derived from the Dwarven language, as Ådehlÿ Ekyewÿv Cÿckpha was founded by Evan Råyzogbÿ, who was culturaly Dwarvern.

Climate

Ådehlÿ Ekyewÿv Cÿckpha has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cool 12°C (53°F). Ådehlÿ Ekyewÿv Cÿckpha receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Ekyewÿv Cÿckpha covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2894 m (9494 ft) above sea level.

Overview

Ådehlÿ Ekyewÿv Cÿckpha was founded durring the early 12th century in spring of the year 1107, by Evan Råyzogbÿ. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Evan Råyzogbÿ.

Ådehlÿ Ekyewÿv Cÿckpha was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ekyewÿv Cÿckpha is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ådehlÿ Ekyewÿv Cÿckpha is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Ådehlÿ Ekyewÿv Cÿckpha is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Ådehlÿ Ekyewÿv Cÿckpha has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ekyewÿv Cÿckpha. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ekyewÿv Cÿckpha's parks.

Ådehlÿ Ekyewÿv Cÿckpha has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ekyewÿv Cÿckpha.

Ådehlÿ Ekyewÿv Cÿckpha has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ekyewÿv Cÿckpha has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ekyewÿv Cÿckpha has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ekyewÿv Cÿckpha's public wards, blessings, and other arcane systems.

Ådehlÿ Ekyewÿv Cÿckpha has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ekyewÿv Cÿckpha's natural decorations nor waterways.

Ådehlÿ Ekyewÿv Cÿckpha has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Ekyewÿv Cÿckpha's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ådehlÿ Ekyewÿv Cÿckpha snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Mole near Ådehlÿ Ekyewÿv Cÿckpha are known to be quite timid.

Ådehlÿ Ekyewÿv Cÿckpha's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5283 m2
    • Cattle and Similar Creatures: 327
    • Poultry: 3933
    • Swine: 262
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

398 of Ådehlÿ Ekyewÿv Cÿckpha's population work within a Foundational Occupation.

848 of Ådehlÿ Ekyewÿv Cÿckpha's population do not work in a formal occupation, but do contribute to the local economy. 65 (5%) are noncontributers.

Points of Interest

Ådehlÿ Ekyewÿv Cÿckpha produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Ådehlÿ Ekyewÿv Cÿckpha's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ådehlÿ Ekyewÿv Cÿckpha was attacked by savage onis living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Ekyewÿv Cÿckpha lost 162 people, 271 livestock, and 44 buildings. The conflict ended after roughly 179, when members of Ådehlÿ Ekyewÿv Cÿckpha's militia enacted an operation to defend a particular mage, and ensure they remain out of enemy hands. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in defeat for Ådehlÿ Ekyewÿv Cÿckpha's forces. The war is remembered in legend by Ådehlÿ Ekyewÿv Cÿckpha's bards, historians, and legend keepers.

History